Friday, January 31, 2020

Module 3: Universal Design for Learning & Digital Citizenship

UDL stands for Universal Design for Learning.

Definition: A framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. URLs can be accessed here.

UDL has three types of brain network!
  • Affective Network ( Engagement)
  • Recognition Network (Representation)
  • Strategic Network (Action and Expression)
Affective Network is by how educators keep engaged and stay motivated in classrooms because yes, these concepts can be applied to a classroom with students. this network relates to methods students use to get inspired.

An easy way to understand the Recognition Network is by how students describe facts and how they group what we see, hear and read such as identifying letters, words, or an author's style. 

For Strategic Network, we mainly organizing, planning differents duties to express your self more secure and adaptable. An example of this would provide a better method to solve a math problem or writing an essay.

iSolvelt-   

Click here for more information
It is a mobile digital learning surrounding to helps students develop logical thinking and reasoning skills. Its basic course would be math algebra and its general concept would be puzzles that related to our topic, Universal Design for Learning.
 A challenge would be that exceptional students would need to have a more tactile activity rather than an onscreen tool. 

UDL Book Builder: 

you can access the link by clicking here
This is another great site for students to create, share, and read digital texts. This site supports learners according to their needs. Providing this site to a classroom can strengthen the reading of students and interact with one another more.
A challenge would be that they might reduce the time spent will reading since it will be constant activity and there thought about what they might want to create may hurt someone else.


Digital Citizenship

Definition: Digital Citizenship makes reference to the responsible use of technology (computer, the internet, and digital devices attracting society) You can click here for more details.
There are nine elements that are Norms of appropriate & responsible behavior with technology.

  1. Digital Commerce
  2. Digital communication
  3. Digital Literacy
  4. Digital Access
  5. Digital Security
  6. Digital Health & Wellness
  7. Digital Law
  8. Digital Etiquette
  9. Digital Rights & Responsibilities
Nowadays, technology has been important to classrooms. Integrating a child to technology at an early age is even applied at home. Therefore, having the source where students can be updated such as a bulletin board or even at the syllabus provided to students at the being of each semester serves a reminder of these responsibilities.
 A challenge would be that students need to understand the safety and responsibility when handling a technology anywhere not only in the classroom or on campus but even at home where computers, laptops, and mobile phones are available for them.






Module 2: SOCIAL BOOKMARKING

The three technology tools used in module 2 were Twitter, Pixton, and Diigo. My dream is to be a Mathematics Secondary Teacher, therefore I want the students to be in a welcome surrounding where mathematics isn't found hard or complicated but a fun way of finding different methods to get the answer right. (This is without breaking math rules of course.)

 Twitter is a connection site, allowing people to post or comment on their thoughts about a specific topic. I plan to use Twitter with the students and expose them to resources related to mathematics and have them reflect on it for the following meeting. Pixton is a comic site. I personally like comic pictures and wouldn't hesitate to make a math class actually more fun. Also, Diigo is a program with many advantages. with Diigo you can annotate, highlight, and save documents or links you are interested in. Diigo can be used with students to highlight basic or even math formulas. Nowadays, math textbooks are electronic text (e-text), and having to save the important notes and highlight the solution of a problem would make things easier as a teacher and also for students.

As to how there are advantages in each technology tools, there are also challenging situations for the users. Using Twitter as a site of resources can lead students to lose interest in having to read articles since math is more for solving and manipulation formulas. Pixton can be a more fun area and as a future teacher, I need to be sure that no inappropriate creations are spread among the students. Diigo can be challenging for some students because as teachers we should consider what class is the student what I refer to class is if the student has a high family class, medium class, or low class. Not having access to the internet can be considered as a challenge for some students.